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Solid Angle Houdini to Arnold 4.2.0 for Houdini
Solid Angle Houdini to Arnold 4.2.0 for Houdini | 738.5 mb

The Arnoldrenderer team is pleased to announce the availability of Arnold (or HtoA) 4.2.0 for Houdini. This is a feature release bringing alembic layering, alembic material translation and alembic motion blur improvements. It also adds support for the new the clip_geo shader.
4.2.0 Release Date July 31st 2019
Please note that Houdini Apprentice does not support third-party renderers and thus cannot run HtoA.
- aiClipGeo shader: The new aiClipGeo shader will clip out all geometry against the shapes it has been assigned to. You can limit the objects that are affected with trace sets, and optionally choose a specific shader for the intersection surfaces. Note that self-intersecting geometry or intersecting clipping objects can cause artifacts (htoa#1266)
- Support material context in houdini with the arnold_materialbuilder (htoa#865)
- Add alembic motion blur with CopyToPoints SOP (htoa#1136)
- Add alembic motion blur due to packed intrinisic transform attribute (htoa#1263)
- Support shop_materialpath attribute in alembic procedural (htoa#1242)
- Add per primitive shop_materialpath translation in the alembic procedural (htoa#1257, core#8535)
- Support for alembic layering (htoa#1247, core#8467)
- Make alembic layer paths relative (htoa#1276)
- The alembic procedural sets node parameters from arbGeomParams if they match an arnold parameter name and type (core#7577)
- Add enable flag per set_parameter operator assignment (htoa#1061)
- Set procedural operator graphs on instancer object (htoa#1258)
- Add operator graphs on instanced procedurals (htoa#1277)
- Terminate operator traversal if another arnold ROP is found (htoa#1261)
- Add aov_read shaders (htoa#1262)
- Add ar_skip to arnold_volume (htoa#1255)
- Remove root mix_shader used in IPR session (htoa#1267)
- Ship oiiotool from arnold core (htoa#1269)
- Use oiitool for test results (#1279)
- The alembic curve mode is now being overridden from arnold properties (htoa#1251)
- Allow basis override on alembic procedural (htoa#1252)
- Fix file permissions on linux installer (htoa#1254)
- Fix crash during IPR alembic update (htoa#1273)
- Fix FPE crash when changing frame (htoa#1274)
Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for featureĀ­-length CGI animation and bigĀ­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Houdini To Arnold
Version: 4.2.0 *
Supported Architectures: x64
Website :
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 x64 (H16: vc14 and H17: vc14.1)
Size: 738.5 mb
* This release uses Arnold and OpenVDB 4.0.0. Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds: 16.5.634, 17.0.506, 17.5.327
Added by 3% of the overall size of the archive of information for the restoration

Solid Angle Houdini to Arnold 4.2.0 for Houdini

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2-11-2019, 05:41
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